I’ve been doing software development of various kinds for a few years now, using a variety of tools. In my experience, these are the tradeoffs between an integrated development environment (IDE), a standalone text editing app, and a text editor in the terminal. (I haven’t listed any examples here that you need to pay for.)
Examples: Android Studio, Xcode
An integrated development environment is exactly what it says on the tin: a complete development environment for a project featuring a mix of tools that work together to help you build your application. An IDE’s features go far beyond reading and writing files, and might include…
- managing your project in its version control system
- scanning for possible mistakes in code
- displaying a preview of your application next to the text file that describes it
- serial port monitoring
- automated building
IDE’s are powerful and can provide real boosts to productivity and insight. The tradeoff is lock-in: learning one IDE doesn’t mean you automatically know how to use another, and each editor has a learning curve.
In practice that’s usually fine. If you are exclusively, say, an Android app developer, you’ll be well-served to learn Android Studio. It just won’t teach you much about using Eclipse, let alone Xcode.
Text editor, standalone app
Examples: Atom, Notepad++
Standalone text-editing apps can be extremely handy. They’re not as heavy (in terms of system resources and user experience) as an IDE, but they’re great for all the common tasks we’d expect of an editor: find-and-replace, viewing the outline of a project in the filesystem, remote editing by SFTP, and more. Some editing apps, like Atom (which I use), support installing extensions that let you supercharge them to an almost arbitrary degree.
Good text editing apps can do all you need it to do and more. They may be the best choice for many users in many cases. That hasn’t been the case for me, though: I tend to experience them as an unhappy medium between horsepower and simplicity, and I don’t use them as often as the other two categories in this post.
Text editor in the shell
Examples: Vi, Nano
Vim is my fondest friend in the world of dev environments. I learned it within my first semester studying computing. While it has a learning curve, its keyboard shortcuts are simple and powerful. It is a widely-used example of an in-shell text editor – one that you run by typing its name in your shell followed by a space and the name of the file you intend to edit.
vim helloworld.txt # 2 tokens, no waiting
This category tends to attract strong partisans. Stern computer science people on the Internet often emphasize vi for its near-guaranteed presence on Linux systems, for example. I like vim. Others like nano. Try them, and see what works for you.
There are some great advantages to using an editor in the shell:
- Simplicity: An in-shell editor is sparse. You don’t get error checking, colorful little GUI buttons, simulators, design previews, or any other IDE feature, but that’s often unnecessary. (In most cases you can add font coloring, which is handy.) What you get instead is the ability to open and examine any file you can imagine – even if it’s a binary file and all you see is gibberish – in a predictable way.
- Fast: From the POV of the user, an in-shell editor typically loads as fast as you can type. By comparison, IDE’s and editing apps have long load times – and sometimes long read and write times. This speed has the side effect of making shell editors operate similarly no matter your hardware, something that’s not true of either of the other two options.
- Real big files: It can handle gigantic files better than GUI applications including IDE’s can.
- Skills that scale: An editor in a shell makes you start learning how to use a shell. Knowing at least the basics of operating at that level is a solid upgrade to your development skillset. (The biggest confounding variable here is the type of shell you work with. I, like most people, just use the Bash shell. Experience could be quite different using ZSH or TCSH.)
Shell editors aren’t for every person working on every project, but I use mine several times daily because “it just works”.
(I’ll throw in a kind word for GNU Emacs here. It can be run as either a shell client or an editing app. I haven’t used it for years, but some people really love it.)
If the environment isn’t an IDE, building and/or running the edited software can be done by running your compiler or interpreter in the terminal. This isn’t as good an approach for something like an Android app, which needs to run on a device or at least a simulator, but it works for many applications.
So which do I pick?
I’m a fan of simple rules for choices like this. When it comes to development environments, try (in this order):
- The one everyone else working on the project with you uses. This is how I started working with both vim and Android Studio.
- The one you’re most comfortable with.
- If you’re early in your dev career and don’t yet have a comfort level with any of these, don’t be afraid to try several or all of them – it’s served me well to be able to shift between them from time to time.
Your mileage may vary on all of this, but these are the patterns in my experience.